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CHARACTER CREATOR 4

 

V412 released on december 5th, 2022

v4.11 released on Oct. 17th, 2022
Bug fixes.

Fixed:
TAA does not take effect for rendered videos.
Watermarks appears when purchased content are applied (ex: Headhost sliders).
Defects in skin weights cause by merging identical mesh with merged materials.
 

 

 

 

v4.1 released on Sept. 29th, 2022

 

Major new functions were introduced such as the advanced AccuRIG technology which includes the ability to auto-rig any character, export subdivided high-res film characters, optimize and decimate for crowd characters, and offers several ehancements and bug fixes.

Know More

Added:


AccuRIG:
Reallusion is committed to providing the best user experience for skin binding characters within AccuRIG. Via an intuitive user interface, AccuRIG walks the user through a series of simple steps that provide an immediate feedback on the skin bind/weight process.
This time around, impeccable solutions were implemented to handle multi-mesh characters wearing armor and accessories—especially the ability to retain hard-surfaces. At last, one can rely on Character Creator's comprehensive toolsets to handle all their needs of a post-bound, animation-ready character.
 

  • Target Mesh: Two binding methods are provided for items that are hard to skin such as armor, accessories, long skirts, etc.

- Whole Mesh: Best for single mesh characters.

- Selected Mesh: Best for multi-mesh characters.

- Unbound meshes will convert to accessories if Selected Mesh is chosen. Subsequently, these accessories will be attached to the nearest bones.

  • Create Guide: Skeleton guides are placed by AccuRIG's proprietary algorithm. If the character comes with a premade skeleton, then the corresponding guides are created to save time in production.
  • Number of Fingers: Select number of fingers to accuratly rig different hand types.
  • Mask: Masked bones will be overlooked during the rigging procedure and bind process for irregular characters.
  • Generate Skeleton: Generate bone positions according to the placement of the guides; bones can be repositioned for new skin binding.
  • Bind Skin: Calculate the skin weights based on bone positioning.
  • Check Animation: Test animations can be applied to bound characters to preview skin weight efficacy. One can switch between rigging and test mode to iterate on the skeleton.
  • Gizmo Display Setting: Guide and bone gizmo size and color can be modified to improve visibility.
  • Display Placement Diagrams: Instructional guide display can be toggled on/off to free up space in the viewport and enlarge the work area.
  • Switch View Target: Different camera angles are provided for better inspection to facilitate the accurate place of guides/bones.

- Toggle Orthogonal: Switches between perspective and orthogonal view.

- Frame Character: The camera centers on the entire character.

- Frame Right Hand: The camera centers on the character's right hand.

- Frame Left Hand: The camera centers on the character's left hand.

It works with CC camera switch for different viewing angles (hotkeys: A, S, D, F, G, J).

  • Mirror: Provides convenient mirroring to expedite guide/bone positioning.

- Right to Left: Mirrors the right-side bones to the left side.

- Left to Right: Mirrors the left-side bones to the right side.

- Selected: Mirrors the selected guides or bones to the other side.

  • Transform Type: Bone translation methods:

- Selected: Moves the selected bone only.

- Hierarchy: Moves the bone along with its child bones.

  • Midpoint Placement: two guide snapping methods to situate guides in the most optimal locations (especially for overlapping mesh bodies).

- Whole Mesh: Factors in all of the mesh in the viewport when calculating the midpoint.

- Front Mesh: Only considers the nearest mesh to the viewport when calculating the midpoint.

  • Save/Load Bone Profile: Guide and bone positions can now be stored and read with INI files.
  • Restore Bind Pose: The Bind Pose can now be restored for Standard characters and characters used in AccuRIG.

CHARACTER CREATOR 4

R$ 400,00 Preço normal
R$ 200,00Preço promocional
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